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Final Reflection Post

My piece is going through the last bit of fine-tuning as I prepare the visualizer for a presentation. Today I will be organizing...

Music Composition Pt. III

With this latest edition of the musical adjunct to my music visualizer, I round out the piece with different tones and chords that are...

Music Composition Pt. II

This addition of musical material includes expansion of the ambient themes. I am trying to make it at least slightly interesting to...

Music Composition Pt. I

Attached is my day's progress of the piece I hope to include in my final presentation/project. I thought about having a slow ambient...

Composition Notes/Outline

As a result of multiple final projects arising that all have due dates weeks before the final project in this class is due, I had to...

Final Visual Composition Arrangement

After running a fix on getting all of the instances of the TileGeneration script (that updates each respective tile's vertices), my...

Visual Composition Pt.I

Throughout the day, I've formed an environment that I have had in my head as the overall organization of objects within the scene in...

Color Implementation Pt.II

Color proved to be somewhat difficult in a complete implementation. Essentially I selected each freq band buffering queue as the basis...

Buffering 64 Frequency Bands

A relatively small update: I have extended the functionality of the buffering code that I established two weeks ago to encompass the...

Color Implementation Pt.I

Color is now semi-implemented into the project. The color selections are hard set based on the frequency value that is captured by the...

5 Week Plan

04/05/2021 - Color changes implemented based on frequency 04/12/2021 - Draft of Composition and Visualization Arrangement 04/19/2021 -...

Frequency Band Expansion

This weekend I was able to refactor my code so it included greater amounts of detail in terms of frequency information being taken from...

Unity Terrain Generation w/Music Pt. III

I've made progress on switching up the terrain so that it is more 3D rather than 2D (with the same rolling hills forming lengthwise along...

Unity Terrain Generation w/Music Pt.II

After taking a short break from working on the terrain, I surprisingly quickly worked out a way of getting the references to work out...

Wwise Project Integration

This has less to do with music tech specifically, but I spent roughly 5 hours manually integrating wwise into my capstone project, so I'm...

Unity Terrain Generation w/Music Pt. I

First Roadblock, woohoo! I'm going to rubber-duck this post a bit and discuss some of the stuff that's going on. I shifted to applying...

Unity Terrain Generation Cont.'

I have continued the procedural generation terrain tutorial in Unity to the point of its usefulness. Props to the tutorial for being so...

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