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Final Reflection Post

My piece is going through the last bit of fine-tuning as I prepare the visualizer for a presentation. Today I will be organizing...

Music Composition Pt. III

With this latest edition of the musical adjunct to my music visualizer, I round out the piece with different tones and chords that are...

Music Composition Pt. II

This addition of musical material includes expansion of the ambient themes. I am trying to make it at least slightly interesting to...

Music Composition Pt. I

Attached is my day's progress of the piece I hope to include in my final presentation/project. I thought about having a slow ambient...

Composition Notes/Outline

As a result of multiple final projects arising that all have due dates weeks before the final project in this class is due, I had to...

Final Visual Composition Arrangement

After running a fix on getting all of the instances of the TileGeneration script (that updates each respective tile's vertices), my...

Visual Composition Pt.I

Throughout the day, I've formed an environment that I have had in my head as the overall organization of objects within the scene in...

Color Implementation Pt.II

Color proved to be somewhat difficult in a complete implementation. Essentially I selected each freq band buffering queue as the basis...

Buffering 64 Frequency Bands

A relatively small update: I have extended the functionality of the buffering code that I established two weeks ago to encompass the...

Color Implementation Pt.I

Color is now semi-implemented into the project. The color selections are hard set based on the frequency value that is captured by the...

5 Week Plan

04/05/2021 - Color changes implemented based on frequency 04/12/2021 - Draft of Composition and Visualization Arrangement 04/19/2021 -...

Frequency Band Expansion

This weekend I was able to refactor my code so it included greater amounts of detail in terms of frequency information being taken from...

Unity Terrain Generation w/Music Pt.II

After taking a short break from working on the terrain, I surprisingly quickly worked out a way of getting the references to work out...

Wwise Project Integration

This has less to do with music tech specifically, but I spent roughly 5 hours manually integrating wwise into my capstone project, so I'm...

Unity Terrain Generation w/Music Pt. I

First Roadblock, woohoo! I'm going to rubber-duck this post a bit and discuss some of the stuff that's going on. I shifted to applying...

Unity Terrain Generation Cont.'

I have continued the procedural generation terrain tutorial in Unity to the point of its usefulness. Props to the tutorial for being so...

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