Final Reflection Post
My piece is going through the last bit of fine-tuning as I prepare the visualizer for a presentation. Today I will be organizing...
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My piece is going through the last bit of fine-tuning as I prepare the visualizer for a presentation. Today I will be organizing...
With this latest edition of the musical adjunct to my music visualizer, I round out the piece with different tones and chords that are...
This addition of musical material includes expansion of the ambient themes. I am trying to make it at least slightly interesting to...
Attached is my day's progress of the piece I hope to include in my final presentation/project. I thought about having a slow ambient...
As a result of multiple final projects arising that all have due dates weeks before the final project in this class is due, I had to...
After running a fix on getting all of the instances of the TileGeneration script (that updates each respective tile's vertices), my...
Throughout the day, I've formed an environment that I have had in my head as the overall organization of objects within the scene in...
Color proved to be somewhat difficult in a complete implementation. Essentially I selected each freq band buffering queue as the basis...
A relatively small update: I have extended the functionality of the buffering code that I established two weeks ago to encompass the...
Color is now semi-implemented into the project. The color selections are hard set based on the frequency value that is captured by the...
04/05/2021 - Color changes implemented based on frequency 04/12/2021 - Draft of Composition and Visualization Arrangement 04/19/2021 -...
This weekend I was able to refactor my code so it included greater amounts of detail in terms of frequency information being taken from...
I finally was able to achieve a kind of smooth, non-jagged buffering that really evolves the look of the music visualization that occurs...
The following are tests I ran with basic files of various timbrel natures and frequency regions. As seen in the video, the worst spikes...
I've made progress on switching up the terrain so that it is more 3D rather than 2D (with the same rolling hills forming lengthwise along...
After taking a short break from working on the terrain, I surprisingly quickly worked out a way of getting the references to work out...
This has less to do with music tech specifically, but I spent roughly 5 hours manually integrating wwise into my capstone project, so I'm...
First Roadblock, woohoo! I'm going to rubber-duck this post a bit and discuss some of the stuff that's going on. I shifted to applying...
I have continued the procedural generation terrain tutorial in Unity to the point of its usefulness. Props to the tutorial for being so...