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Gabriel Priem
- May 6, 2021
- 3 min
Final Reflection Post
My piece is going through the last bit of fine-tuning as I prepare the visualizer for a presentation. Today I will be organizing...
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Gabriel Priem
- May 4, 2021
- 1 min
Music Composition Pt. III
With this latest edition of the musical adjunct to my music visualizer, I round out the piece with different tones and chords that are...
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Gabriel Priem
- May 3, 2021
- 1 min
Music Composition Pt. II
This addition of musical material includes expansion of the ambient themes. I am trying to make it at least slightly interesting to...
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Gabriel Priem
- May 2, 2021
- 1 min
Music Composition Pt. I
Attached is my day's progress of the piece I hope to include in my final presentation/project. I thought about having a slow ambient...
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Gabriel Priem
- Apr 27, 2021
- 2 min
Composition Notes/Outline
As a result of multiple final projects arising that all have due dates weeks before the final project in this class is due, I had to...
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Gabriel Priem
- Apr 17, 2021
- 1 min
Final Visual Composition Arrangement
After running a fix on getting all of the instances of the TileGeneration script (that updates each respective tile's vertices), my...
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Gabriel Priem
- Apr 14, 2021
- 2 min
Visual Composition Pt.I
Throughout the day, I've formed an environment that I have had in my head as the overall organization of objects within the scene in...
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Gabriel Priem
- Apr 12, 2021
- 1 min
Color Implementation Pt.II
Color proved to be somewhat difficult in a complete implementation. Essentially I selected each freq band buffering queue as the basis...
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Gabriel Priem
- Apr 9, 2021
- 1 min
Buffering 64 Frequency Bands
A relatively small update: I have extended the functionality of the buffering code that I established two weeks ago to encompass the...
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Gabriel Priem
- Apr 3, 2021
- 1 min
Color Implementation Pt.I
Color is now semi-implemented into the project. The color selections are hard set based on the frequency value that is captured by the...
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Gabriel Priem
- Mar 31, 2021
- 1 min
5 Week Plan
04/05/2021 - Color changes implemented based on frequency 04/12/2021 - Draft of Composition and Visualization Arrangement 04/19/2021 -...
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Gabriel Priem
- Mar 28, 2021
- 2 min
Frequency Band Expansion
This weekend I was able to refactor my code so it included greater amounts of detail in terms of frequency information being taken from...
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Gabriel Priem
- Mar 20, 2021
- 2 min
Unity Terrain Generation w/Music Pt.V: Smooth Buffering
I finally was able to achieve a kind of smooth, non-jagged buffering that really evolves the look of the music visualization that occurs...
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Gabriel Priem
- Mar 6, 2021
- 1 min
Unity Terrain Generation w/Music Pt.IV: Unit Frequency Tests
The following are tests I ran with basic files of various timbrel natures and frequency regions. As seen in the video, the worst spikes...
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Gabriel Priem
- Mar 3, 2021
- 2 min
Unity Terrain Generation w/Music Pt. III
I've made progress on switching up the terrain so that it is more 3D rather than 2D (with the same rolling hills forming lengthwise along...
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Gabriel Priem
- Feb 27, 2021
- 1 min
Unity Terrain Generation w/Music Pt.II
After taking a short break from working on the terrain, I surprisingly quickly worked out a way of getting the references to work out...
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Gabriel Priem
- Feb 24, 2021
- 1 min
Wwise Project Integration
This has less to do with music tech specifically, but I spent roughly 5 hours manually integrating wwise into my capstone project, so I'm...
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Gabriel Priem
- Feb 24, 2021
- 1 min
Unity Terrain Generation w/Music Pt. I
First Roadblock, woohoo! I'm going to rubber-duck this post a bit and discuss some of the stuff that's going on. I shifted to applying...
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Gabriel Priem
- Feb 20, 2021
- 1 min
Unity Terrain Generation Cont.'
I have continued the procedural generation terrain tutorial in Unity to the point of its usefulness. Props to the tutorial for being so...
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