top of page
Search
Writer's pictureGabriel Priem

Unity Terrain Generation Cont.'

I have continued the procedural generation terrain tutorial in Unity to the point of its usefulness. Props to the tutorial for being so clear and effective. The first image shows the result of the additional code, which crafts terrain by using the assigned values we acquired from the code written in my last terrain generation post and looping through all the vertices, multiplying by a given terrain multiplayer. An animation curve was added at the end using the curve's simple Evaluation method to flatten the areas where there is water, creating a more cohesive terrain.


My next steps are too start looking at where to plug in numbers from Fourier analysis of a sample track so the terrain can be generated on the basis of inputted music.




3 views0 comments

Recent Posts

See All

Final Reflection Post

My piece is going through the last bit of fine-tuning as I prepare the visualizer for a presentation. Today I will be organizing...

Music Composition Pt. III

With this latest edition of the musical adjunct to my music visualizer, I round out the piece with different tones and chords that are...

Music Composition Pt. II

This addition of musical material includes expansion of the ambient themes. I am trying to make it at least slightly interesting to...

Comentarios


Post: Blog2_Post
bottom of page