top of page
Search

Wwise Project Integration

  • Writer: Gabriel Priem
    Gabriel Priem
  • Feb 24, 2021
  • 1 min read

This has less to do with music tech specifically, but I spent roughly 5 hours manually integrating wwise into my capstone project, so I'm going to double dip just a little. It seems that wwise hates integrating with any project that has been edited at all, so I had to integrate into a new, blank project, and then copy over all the necessary files and create new directories that Unity apparently needs to function correctly.


There was a thread where this mentioned on some part of the AudioKinetic forum, but few details were given so I ended up posting my thought process and debug notes on the site. In the end, I couldn't push the files I wanted to onto our version control, but seeing the game run with a successfully initialized audio engine was gratifying to say the least.



 
 
 

Recent Posts

See All
Final Reflection Post

My piece is going through the last bit of fine-tuning as I prepare the visualizer for a presentation. Today I will be organizing...

 
 
 
Music Composition Pt. III

With this latest edition of the musical adjunct to my music visualizer, I round out the piece with different tones and chords that are...

 
 
 
Music Composition Pt. II

This addition of musical material includes expansion of the ambient themes. I am trying to make it at least slightly interesting to...

 
 
 

コメント


Post: Blog2_Post

Subscribe Form

Thanks for submitting!

  • Facebook
  • Twitter
  • LinkedIn

©2020 by Gabriel's Music Tech Blog. Proudly created with Wix.com

bottom of page