After running a fix on getting all of the instances of the TileGeneration script (that updates each respective tile's vertices), my computer/Unity can barely keep up with all of the changes. As a result, the code works, and I have decided to cut out the surrounding room I outlined in the second part of my last visual composition blog update. This alleviates some of the stress on my computer, and the final result is still a little slow but I believe it to be fast enough for now. Other small changes include upping the height multiplier on all of the tiles that comprise the cube. Small errors to be recognized are the sporadic use of color and the non-seamless edges where each face of the cube make contact with adjacent faces. These will have to be ignored for now, as I must move towards development of the accompanying audio composition.
top of page
bottom of page
Commentaires