Upon looking into the ideas explored by Professor Hamilton in his project ECHO:Canyon, a useful list of what was used as input data by the UDKOSC was listed in section 3.1:
-Pawn and Bot movement speed and vector data
-Projectile target location
-Camera location and vector data, as well as camera mode
These were a few of the ideas I was possibly thinking of messing with, but I hadn't considered camera mode. Also, ECHO:Canyon takes into account flight, which allows for consideration of the z-axis as well, which I was initially going to ignore for the sake of simplicity. Since ECHO:Canyon was done with the help of a visual artist to help with the environment, I'm trying to think ways to simplify the process, moving away from the shape of the environment (which is predefined) and more towards music somehow. I'm going to put more thought into the mechanics that I can mess with in-game, and where I should focus the attention of my compositional ideas.
Professor Hamilton's Thesis:
https://github.com/robertkhamilton/publications/blob/master/2013_lncs_hamilton.pdf
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