Winifred Phillips' GDC page popped up during a google search, which included a brief inclusion of CALMUS software, which I found on the ICMA. While these two articles have relatively little overlap, it got me thinking more in detail regarding music and games. CalmusWaves' article deals with more with dancers, so is there a way to interpret animations within games to create specific kinds of musical values to create a musical experience? All animations in games are designed beforehand and cannot be procedurally generated as other aspects of games can...
Gamasutra: Interactive Music for the Video Game Composer
https://www.gamasutra.com/blogs/WinifredPhillips/20160420/270888/Interactive_Music_for_the_Video_Game_Composer.php
CalmusWaves:
http://hdl.handle.net/2027/spo.bbp2372.2017.076
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