Attached is a video of my result from the tutorial recommended to me during the last class. To be perfectly honest, I still do not quite understand a lot of the math, but I have a wikipedia article open on Fourier analysis that I will be looking into soon just to see what I can get out of it.
The important thing is that I understand the basics of using spectrum analysis to get all kinds of juicy numbers that can be used for various things. As I review Fourier analysis, I'll start to look at the kinds of parameters I'll be linking to terrain generation and also reviewing it in real time. I think it would be cool to have a kind of terrain that bounces and fluctuates with music, if I can indeed pull that off.
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